GateHopper is a lightweight mobile web application that allows fellow travelers to connect and be entertained. A user can "check-in" to their flight using the application, and then view other individuals on the flight, and the discussion on the flight wall. Through participation users can earn badges and levels demonstrating how much they have traveled.
SunDrop- SunDrop is a web application for individuals looking to save collaboratively. SunDrop was designed specifically for transitioners, individuals graduating from college and entering the workforce for the first time. SunDrop allow users to make active contributions to their goals by saving, or by "not purchasing." It tracks for important milestones and allows for viewing of friends' savings.
The Interactive Menu is a project that was worked on for Human Factors in Interface Design and for Founder's Journey at MIT. An interactive menu to specifically help those with dietary restrictions was first crafted in tablet format, then ported to a mobile format.
PacePlayer is an Android Application designed to leverage the EchoNest API. PacePlayer uses accelerometer data to analyze the speed of a walk or run, and plays music with an appropriate BPI count. It focuses on allowing the runner to look at and interact with the music, rather than the information.
In Spring 2010 I worked with a group of students to improve the interface design of ThinkEco's Modlet in order to target it towards a consumer audience.
FindMe was an Android mobile application developed for Computer Architecture in the Fall of 2009. FindMe attempted to analyze Android sensor data to create location fingerprints for a device.
Over Summer 2009 I worked with the Microsoft PowerPoint team in Mountain View, California. While I cannot discuss the details of the work, the work was centered around UI design for two key features in PowerPoint.
Alight Learning is a piece of software for use in collaborative middle school education. A company created during the 2008-2009 academic hiatus, the product focuses on having students placed in groups, sharing collaborative documents, in order to best learn.
In Spring 2009 I worked in the ODE at the University of Michigan to develop a genetic algorithm attempting to find a diverse set of solutions to a problem, in order to leverage the tool as a possible way to increase creativity for introductory design students.
In Spring 2008 with a group of students I designed a table in order to improve the cake-design process for high end cake decorators.
In the fall of 2009 in a small team I worked to create a transmission system through Matlab to characterize a channel and pass information through it.
During principles of engineering in Spring 2007 I worked in a small team to create a camera pan-tilt mechanism. Controlled by a micro-controller, the system allows a user to position a camera at a specific location, or to move between two locations to create a time-lapse.